

RESUME
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PROFESSIONAL INFO
I am a Game Designer with expertise in crafting engaging stories and experiences centered around game mechanics, level and narrative design. I have experience designing both single-player and multiplayer levels, and creating in-game cinematics that bring concepts to life. My work focuses on building immersive environments and experiences that inspire and engage players. With extensive experience across a variety of genres—including RPGs, FPS, mobile games, 2D/2.5D platformers, VR, and location-based VR—I have a variety of skills to pair with my background in philosophy to bring a unique perspective to design and creativity within games.
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6-7 years of professional game design experience.
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Expertise in game design, level design, combat design and balancing, economy design and balancing, pacing player motivations, usability, difficulty balancing, gameplay tuning, and rapid prototyping.
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Proficient in both 3D, 2.5D and 2D design in different game engines.
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Visual/non-visual scripting languages.
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Strong artistic and analytical sensibility that integrate narrative and gameplay mechanics for compelling player experiences.
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Strong game documentation, feature specs, and level layouts that map out a game on paper.
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Experience managing teams in both agile (scrum) and waterfall development methodologies.
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EMPLOYMENT
Machine Zone (Applovin) | Game Designer (11/2019-01/2025) https://www.mz.com/#1
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Oversee game combat design and balancing for live-service games.
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Design, spec, and improve content, systems, game events, and features.
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Review and train designers on combat balancing, content creation, and feature development.
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Analyze game data, adjust balancing, fix bugs, and develop LiveOps strategies.
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Extremely fast-paced environment requiring adaptability and quick problem-solving.
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Epoch Games | Lead Level Designer (06/2019 - 03/2020) | Level Designer (11/2018 - 06/2019) http://epochgames.co.uk/
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Oversaw, designed and implemented game levels, placing assets and structuring environments.
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Developed documentation for game mechanics, world-building, and level design.
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Led level design meetings, reviewed applicants, and assigned tasks to team members.
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Collaborated with designers and developers to find creative solutions to game challenges.​​
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Nomadic VR | Junior Game Designer/Producer & QA Tester (07-11/2018) www.blurtheline.com
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Developed creative solutions for in-game and physical space challenges.
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Contributed to new game concepts for location-based VR experiences.
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Tested and debugged game functionality in both digital and physical environments.
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Coordinated across teams to ensure project milestones and quality standards were met.
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Freelance Work | Game Designer (07/2016-11/2019)
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Designed and prototyped game mechanics, levels, and systems for personal and collaborative projects.
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Created proof-of-concept prototypes to demonstrate gameplay and mechanics.
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Developed and modded game content, integrating assets and scripting for functionality.
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STUDIO RELEASES
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Reign of Vampires (Mobile, Full Development + Live Service) (MZ)
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Final Fantasy XV: War for Eos (Mobile, Full Development + Live Service) (MZ)
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Final Fantasy XV: A New Empire (Mobile, Live Service) (MZ)
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Arizona Sunshine: Contagion Z (LBVR, Full Development) (Nomadic)
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Storyworld (Literacy App, Full Development) (Storyworld, Previously E-Global Reader)
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PROJECTS
Last Fate (VR Puzzle Game, Leap Motion Integration) | Game Designer (01-06/2016) LAST FATE PAGE
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Designed levels, mechanics, and obstacles, creating supporting documentation.
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Implemented models, animations, and scripts to develop interactive puzzles.
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Collaborated with artists to align aesthetics with the game’s overall theme.
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Manifest Dinner (Board Game) | Co-Creator & Designer (08-12/2014) MANIFEST DINNER PAGE
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Developed game mechanics, board design, and player interactions from concept to completion.
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Designed all physical components, including the board, cards, and player pieces.
The Marin Renaissance | Co-Founder (2010-Present) www. themarinrenaissance.com
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Developed and managed content, overseeing business operations and site maintenance.
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Produced and promoted three mixtapes showcasing local musicians and culture.
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Engaged social media marketing efforts to grow audience engagement.
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INTERNSHIPS
Storyworld (Previously eGlobal Reader) | Intern/QA Tester (04-10/2013) http://storyworld.us/​
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Developed children’s language immersion app in Spanish and Mandarin.
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Created dictionaries for the program languages.
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Inputted, edited code and audio files, and tested usability(QA).
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EDUCATION
Academy of Art University. BFA. Game Design. May 2016
University of California, Riverside. BA. Philosophy. June 2012
Tamalpais High School, June 2007
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REFERENCES AVAILABLE UPON REQUEST
RECOMMENDATIONS LINKEDIN - LINKEDIN PROFILE
LETTER OF RECOMMENDATIONS
Nomadic Storyworld
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SKILLS
General:
-Game Design
-Level Design
-Design Documentation
-Data Driven Design
-LiveOps
-Combat Design + Balancing
-Economy Design + Balancing
-Scripting:
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C#
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Lua
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Blueprint
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Java (Unity)
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Action Script